Yakari - there's no condition to keep the shield up. It goes up on a crit barring bugs and goes down on being hit. It's that simple. Mekias - savage defense does not work with cat in any way. It's strictly bear-only. Phil2 - I'll try that tonight, but I would presume so.
Critters will provide rage and shields! Poor rats. Ackward and Mitch - Armor pen appears to be very, very good for cats now. Partially this is because of the nerf to boss armor. Partially this is because sunder armor is being changed to a percentage reduction. All of that adds up to a fairly significant boost to overall damage. I've seen it as the second best stat behind agi to stack for cats.
Heck, I've seen it as the best stat. Don't discount it yet. When we learned Maly, they would get 1-shot, whereas I survived. No doubt the healers were at fault or learning, but thats the power of effective health for you. Kal, why would you not bring bears to a raid? According to some restos, they should all be sat too.
Oh and dont forget about DKs: tanking is now impossible as a DK, and no fun either. Seriously, surely keeping your players happy is more important than an extra bit of dps. Duel specs are just around the corner: now there's no reason prot warriors cant go dps either.
Share the OT love, thats what I say. If I was in a guild where I was "sat" because of imagined inadequacies, I'd move guilds. Suppose that's in line with what I expected, basicly SD is just something for making us better casual tanks, and serves as an excuse to nerf us for progression tanking.
Peter; Your stance is clearly that of a casual raider. Being myself in a guild where we actively want to work towards being a competitive progression guild ranked 3rd on one of the most competitive servers in the EU , we've been discussing benching bear tanks for a while now. I would never advocate that in a casual guild, but for guilds that want to do hard modes and such, I'd say think long and hard before you use a bear tank for any particular encounter.
On the other hand, I see no reason at this time to now let feral cats in the raid with a strong bear offspec. But they would not be my first or second choice for OT, most likely only going bear for fights requiring more than 3 tanks. Resto Druids are not quite so broken as some think, although manaregen will need some heavy fixing as it looks right now, guildm8 has said his manaregen is actually below old T5 levels on the PTR Peter, if they're the 1 tank and the GM, that's great.
That's probably why they'd come. They're more likely to have a better set of gear that they can use for DPS at this point, they're getting buffed for it and there's nothing that they bring as tanks that's all that unique compared to a warrior or paladin. Just so you know Shamad - since you're patronizing me anyway I'm not a casual guild, I'm in a very hardcore guild, and I took a quick look at your own This proves your can be a highly ranked guild and still use unfair, anti-social ideas about how you run your guild imo of course Justifying those descisions with concepts of "hardcore progression" means nothing and proves nothing, when other guilds with entirely different management policies are doing better than you.
Dont assume you speak for everyone because you do not. It is after all a video game, and for many of us, myself included, hard modes are ridiculously easy. Because it's a video game. I think you take too much of the wrong sort of pride in your video game achievements. Shamad, he's got a point. Please don't assume something about someone just because of their reasoning. Plenty of successful progression-minded people have not min-maxxed insanely to get things down.
They're great at that role right now, better than any other class. I guess it bothers me that I see myself falling into one of two roles: either I tank on some gimmick fight because I have huge health that no other tank can match, or I DPS because the other tanks suck at it. That's disappointing to me personally. But I'm in a pretty shitty mood about WoW right now anyway, so I should likely stick to more math-oriented things.
Sorry if I made an incorrect assumption about you then Peter, and I'm not saying that on current content ferals are not good, but that for ulduar hard modes I don't personally see ferals as being a optimal choice for most situations. I'll also agree that the only hard modes that really count at this time are sarth3d on 25man and 10man.
You may argue Immortal is also important but it's quite a bit about RNG too. As far as my own guild goes, I expect us to be a lot faster in Ulduar, we had about a weeks loss of raiding time since key people were away for the first week of WotLK, so they got going leveling a good bit later than others and also meant we started 25mans about a week late.
For Ulduar we've strengthened our ranks and ironed out the kinks we've had after all, we were formed for WotLK, so this has still been a bit of an trial-run , and I personally think we're looking very strong for the next content patch.
I guess not if it's physical only. Yeah, not having this shield work against magic is like a kick in the nuts. We were already the worst against casters and with the stam nerf, it's now not even close. But I could always deal with this deficiency if it could mean some benefit against melee. But, of course, we're being nerfed there too. This shield isn't going to make up for k armor. Don't get me wrong, our health and armor were too high. Our scaling on those two were going to cause problems in the future.
But the reason why we had those 2 things was due to our lack of avoidance, poor magic defense, and no shield block. We get a simulated shield in 3. I've pretty much made the decision to be a cat in the future.
There's no way I would take a bear as MT for a hard-mode Ulduar run. The healers could probably keep him up by why tax them more than necessary.
Kalon is sad to see you agree with Peter. Savage Defense is a passive druid ability, added in patch 3. The next hit completely removes the shield regardless of how much damage was done. This ability together with the Natural Reaction talent could be an attempt to make up for the lack of block and parry abilities of feral druids. Savage Defense as well as block value are both increased by an otherwise offensive stat — attack power and strength — so they scale based on the same principles.
This change reflects Blizzard 's plan to remove the differences between tanking classes. Despite its limitations, it remains an accurate and useful tool in the vast majority of circumstances. March 30 Patch 4.
Savage Defense has been redesigned slightly. There are no longer any charges on the effect. All products recommended by Engadget are selected by our editorial team, independent of our parent company.
Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission. Researchers identify 'cybermercenary' group behind dozens of hacks. That'd be Post by Thror Hm, fairly sure I have seen 23k ones. Heroic Cho'gall, two adds. The asorb numbers were equal, as if some absorb got divided by two. Afaik, both SD and Disc absorbs should be eaten by the first hit and not divide equally among two consecutive ones.
But that might be just Recount being bad once again. Post by Astygia I have also once seen an absorb I did not understand at all. It probably really did absorb them both, given the delay. Similar to how a warrior's spell reflect can technically bounce infinite spells if they all just happen to hit at the same time even though it's not supposed to.
Quirky and not something to rely on, but it happens. As to the OP, willing to bet it's a recount fail. It's never been that great for monitoring absorbs, even with addon specifically for that.
Days spent as a disc priest scratching my head at wacky recount numbers have proven this to me. Post by Trishi As to the OP, willing to bet it's a recount fail. This was the first that popped up when I read the OPs post. Leveling a disc priest, I can tell from experience that recount can be way off with absorbtion effects.
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